Choose Your Own Adventure Books
Sunday, November 9th, 2008
Do you remember the Choose Your Own Adventure book series? If you grew up in the 80s I’m guessing you might. I know I do.
Here’s what Wikipedia has to say on the subject.
Choose Your Own Adventure was one of the most popular children’s series during the 1980s and 1990s, selling over 250 million copies between 1979 and 1998, and translated into at least 38 languages.
I can understand why they were so popular. Written in the second-person, these books put you, the reader, in the driver’s seat, allowing you to make choices during the narrative that effect the outcome of the book. Talk about empowerment!
Here’s an example from the The Abominable Snowman, the first book in the Choose Your Own Adventure series.
If you decide to cancel your meeting with Runal and search for Carlos, turn to page 7.
If you feel Carlos is OK and go ahead with your plan to meet Runal, turn to page 8.
You make these choices frequently through the book, winding your way to one of multiple endings. The number of endings for each book could be as high as 44, or 30 like in my favorite of the series, Inside UFO 54-40.
There was usually one really good ending. You’d try again and again to get to that ending instead of the others that ended in death, imprisonment or some other misfortune. Inside UFO 54-40 was unusual in that none of the normal paths actually got you to the really good ending. ‘Paradise’ could only be found by breaking the rules of the book and finding the ending you wanted by thumbing through to that elusive, orphaned, page.
While I certainly enjoyed the structure of the Choose Your Own Adventure books, it was the lesson in Inside UFO 54-40, about thinking outside of the box, that stuck with me.
Choose Your Own Adventure books have been praised for capturing reluctant readers. I wasn’t one of those. I was reading Watership Down, Hitchhiker’s Guide to the Galaxy, Cat’s Cradle, Dune and Caves of Steel. But the series helped continue my passion for books. It seems to have done that for many others, and is also heralded as a great gender neutral series because of the second-person narrative style.
The series was written by a number of authors though most were penned by R.A. Montgomery and Edward Packard. Montgomery is trying to revive the series through Chooseco, his new publishing company. I can definitely see a way for the series to connect to a new generation, but it’ll take better integration with the Internet and a major overhaul of the Choose Your Own Adventure site.
Perhaps a few dedicated fans with technical savvy can reach out and help Chooseco? It’s a worthwhile endeavor in my opinion.
In the mean time, check out the great collection of covers and reviews at gamebooks.org and pick up a few used copies for your kids (or you).
You Don’t Love Me Yet by Jonathan Lethem seems like a sad combination of sexual themes from a Nicholson Baker novel with the enigmatic Los Angeles vibe often produced by Steve Erickson. Lethem simply misses the mark completely, filling the page with dead on arrival dialog, characters with no real substance or motivation and largely unnecessary sexual scenes.
Software by Rudy Rucker is a gritty, gripping science-fiction novel that explores cyberpunk themes in a retro (Pulp or early
Fieldwork by Mischa Berlinski is a well-crafted, absorbing novel that fuses travel, anthropology and mystery. In many respects it feels a bit like a Paul Theroux travelogue, albeit Berlinski is far kinder to most of his subjects. And while this is a work of fiction, the main character certainly bears a strong resemblance to the author in more than just name.
Fiskadoro by Denis Johnson is a jumbled, frustrating post-apocalyptic novel. Don’t expect a paint-by-numbers approach to revealing how things went wrong, nor what happened between that fateful day and the present. There is no omniscient character to provide the necessary background. There is no guide. Instead Johnson’s characters inhabit the world as it is, without the explanation that might bring clarity to the reader.
Restless by William Boyd is a fascinating novel that exposes the British Security Coordination (BSC), an extensive British covert spy operation aimed at persuading the US to enter World War II. However, this engrossing spy intrigue is hamstrung by non sequitur characters and over-reaching thematic metaphors.
The Rider by Tim Krabbe is a bicycling book that will appeal to more than just hardcore cycling fans. In fact, The Rider is the best sports book I’ve ever read. This slim fast-paced novel follows bicycle racer Tim Krabbe on a grueling one-day race in mountainous France. Krabbe chronicles the cat and mouse strategy of cycling; the competitive camaraderie; the blinding physical pain; the superstitions; and the internal stream of consciousness battle that takes place as a rider pushes themselves to the limit.
Darwin’s Children by Greg Bear is a satisfying but imperfect follow-up to Darwin’s Radio that reaches too far outside the scientific realm and into politics and religion. Bear is a gifted storyteller with a knack for building great suspense. Bear uses a scientific framework to create interesting characters and places them in situations that compel you to read on to find out what happens next. Darwin’s Children is no different.
The Long Rain by Peter Gadol is a great suspense novel that explores relationships, morals and guilt. Jason Dark is putting the pieces of his life back together. He’s moved to a family vineyard, opened up a small law practice in the rural town and is renewing relationships with his estranged wife and troubled son. But then things go awry. On a rainy night on a country road he accidentally runs over and kills a teenager. No one is around for miles and miles.
Foop! by Chris Genoa is an appealing science-fiction farce with healthy doses of amusing social commentary. I liked Foop! but wanted to like it more. All the ingredients were there, and it did taste good, but I couldn’t help but think that a dash more of this and a little less of that would have really made it a great read.